Cognitive Development in Digital Contexts

Cognitive Development in Digital Contexts

von: Fran C. Blumberg, Patricia J. Brooks

Elsevier Reference Monographs, 2017

ISBN: 9780128097090

Sprache: Englisch

372 Seiten, Download: 10073 KB

 
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Cognitive Development in Digital Contexts



  Front Cover 1  
  Cognitive Development in Digital Contexts 4  
  Copyright 5  
  Contents 6  
  Contributors 8  
  Preface 10  
  Media Use as a Context for Cognitive Development: What Is and Should Be Known? 12  
     Young Children's Learning From Digital Media 15  
     Children and Adolescents' Cognitive Skills Are Enhanced Via Media 16  
     Media Literacy as a Cognitive Skill 17  
     Policy and Practice Recommendations for Facilitating Learning From Media 18  
     References 18  
  Section 1: Young Children's Learning From Digital Media 22  
     Chapter 1: Screen Media and the Youngest Viewers: Implications for Attention and Learning 24  
        Television and the Development of Attention 26  
           Television and Attention Deficits 26  
           Television and Executive Functioning 28  
           Background Television and Attention 29  
        Television and Learning 32  
           The Video Deficit 33  
           Co-viewing With Young Children 34  
           Language Learning From ``Baby´´ Video 36  
        Mobile Technologies, Attention, and Learning 39  
        References 42  
     Chapter 2: Early Digital Literacy: Learning to Watch, Watching to Learn 50  
        Perception of Video Images 51  
        Learning About Pictures 53  
        Learning to Use Information From People on Video 54  
        Solving a Problem Using Video 57  
        Children's Concept of Video 60  
        Conceptual Development Through New Experience With Video 62  
        When People on Video Respond 63  
        Conceptual Development Through Active Co-viewing 64  
        Digital Literacy in the Future 66  
        Learning to Learn From Video 67  
        References 68  
     Chapter 3: The Effects of Parent-Child Interaction and Media Use on Cognitive Development in Infants, Toddlers, and Preschool 74  
        Parent-Child Interaction 75  
        Parent-Child Interaction & Media Use 77  
           Parent-Child Interaction and Foreground Media Exposure 77  
              Joint Engagement With Foreground Media 78  
              The Effect of Foreground Media on Parent-Child Interaction 84  
           Parent-Child Interaction and Background Media Exposure 85  
        Conclusions 88  
        References 91  
     Chapter 4: Plugging Into Word Learning: The Role of Electronic Toys and Digital Media in Language Development 96  
        Children Learn Words for Things and Events That Interest Them 97  
        Children Learn the Words That They Hear Most 98  
        Interactive and Responsive Rather Than Passive Contexts Favor Vocabulary Learning 101  
        Children Learn Words Best in Meaningful Contexts 103  
        Children Need Clear Information About Word Meaning 105  
        Vocabulary Learning and Grammatical Development are Reciprocal Processes 107  
        Conclusions 108  
        References 109  
     Chapter 5: Parasocial Relationships With Media Characters: Imaginary Companions for Young Children's Social and Cognitive ... 114  
        What Are Parasocial Relationships? 114  
        Measuring Early Parasocial Relationships and Parasocial Interactions 115  
        Meaningful Parasocial Relationships for Early STEM Learning 120  
        Parasocial Breakups 123  
        Intelligent Characters 124  
        The Creation of Engaging Media Characters in Educational Productions 128  
        Conclusions 134  
        References 135  
  Section 2: Children and Adolescents Cognitive Skills as Enhanced Via Media 140  
     Chapter 6: Young Minds on Video Games 142  
        Not All Games Are Created Equal 143  
        Video Game Research 143  
           Action Video Games 143  
        Methods 144  
           Correlational Methods 144  
           Intervention/Experimental Methods 145  
        Brief Review of the Perceptual and Cognitive Effects of Action Video Games in Adults 146  
           Perception 146  
           An Aside: Why Action Games Are Interesting—Transfer of Learning Is Rare 147  
           Selective Attention 147  
           Sustaining Attention, Impulsivity, Speed/Accuracy Tradeoffs 149  
           Cognitive Control 150  
           Practical Outcomes 151  
           Areas Where Little or No Improvements Have Been Observed 151  
        Brief Review of the Perceptual and Cognitive Effects of Action Video Games in Children 152  
           Genre Unspecific Studies From the 1990s and Early 2000s 152  
           Action Video Game Correlational Studies in Children 153  
           Experimental Studies 154  
           Practical Applications 155  
           Possible Negative Effects 156  
        Impact of Other Emerging Media Interactions 156  
        Technological Interventions Designed for Improving Cognition in Youth 158  
        Issues Going Forward 159  
           Dynamic Game Genres 159  
           Complex Mixtures of Media Effects 159  
           Other Ethical Obstacles in Children 160  
        Conclusions 161  
        References 161  
     Chapter 7: Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research 166  
        Introduction: What is in a ``Game?´´ 166  
        Minecraft 101 170  
        Minecraft as an Environment for Teaching and Learning 176  
        Minecraft as an Educational Research Tool 179  
        Conclusion 183  
        References 185  
     Chapter 8: The Impact of Digital Media on Executive Planning and Performance in Children, Adolescents, and Emerging Adults 188  
        The Impact of Screen Media on EF 189  
           Video Games 189  
           Video Games and Special Needs Populations 194  
           Mobile Technology 195  
           Social Media 198  
        Concluding Thoughts 199  
        References 200  
     Chapter 9: Immersive Virtual Reality and the Developing Child 202  
        What Is Virtual Reality (VR)? 203  
        Immersive Technology 204  
        Immersive Virtual Reality (IVR) 204  
        What Makes IVR Unique? 205  
        Children Experiencing IVR as Real 207  
        Children's Discovery of the Self in IVR 210  
        The Fluidity of the Cognitive Self in IVR 213  
        Trends in Research With IVR and Children 213  
        Conclusions and Future Directions 215  
        References 217  
     Chapter 10: Digital Childhoods and Literacy Development: Is Textspeak a Special Case of an ``Efficient Orthography´´? 222  
        An Efficient Orthography 223  
        Textism Use and Literacy Skills 226  
        Self-Teaching Theory 228  
        Individual Differences in Phonological Processing Will Impact Self-Teaching 229  
        Self-Teaching Theory and Spelling 230  
        A Good Enough Orthography 231  
        Wider Texting Behaviors and Academic Performance 233  
        Concluding Remarks 234  
        Acknowledgments 235  
        References 235  
     Chapter 11: Bridging Theory and Practice: Applying Cognitive and Educational Theory to the Design of Educational Media 238  
        From Theory to Practice 239  
        Educational Television 240  
        Games and Digital Media 242  
        Theories of Learning From Media 243  
        Comprehension of Educational Television 244  
        Learning From Digital Games 246  
        Applying the Capacity Model to Educational Games 248  
        Cross-Platform Learning 251  
        Conclusion 252  
        References 253  
  Section 3: Media Literacy as a Cognitive Skill 256  
     Chapter 12: Understanding the Technical and Social Complexity of the Internet: A Cognitive Developmental Resource Perspective 258  
        Early Research on How Individuals Understand the Internet 260  
        Three Major Studies on How Individuals Understand the Internet 261  
        Conclusions 269  
        References 270  
     Chapter 13: Measuring the Digital and Media Literacy Competencies of Children and Teens 274  
        Context and Background 275  
        Approaches to Measurement 277  
        Competency-Based Measures 279  
        Self-Report Measures of Media Literacy 283  
        Media Knowledge and Media Literacy 286  
        Media Literacy and the Affective Domain 289  
        Implications for the Future 290  
        References 292  
     Chapter 14: Risks, Opportunities, and Risky Opportunities: How Children Make Sense of the Online Environment 296  
        Methodology 298  
        Children's Perceptions of Problematic Situations 299  
           Sexual Content 299  
           Making and Posting Sexual Content 303  
           ``Bad Language´´ in Content 305  
           Aggressive Communication, Harassment, and Cyberbullying 306  
           Strangers 308  
           Rumor, Social Drama, and Unnecessary Communication 309  
           Excessive Use 312  
           Commercial Content 313  
        Preventative Measures 315  
        Coping 317  
        Conclusions 320  
        Acknowledgments 322  
        References 322  
  Section 4: Policy and Practice Recommendations for Facilitating Learning From Media 324  
     Chapter 15: Children's Learning in a Mobile Media Environment: Policies, Practices, and Possibilities 326  
        Regulatory Policies: Reducing the Negative Impact of Mobile Media 328  
        Development and Advocacy Policies: Boosting the Positive Potential of Mobile Media 333  
        Resources for Families, Educators, and Other Stakeholders 339  
        Conclusion 341  
        References 341  
     Chapter 16: How Parents Mediate Children's Media Consumption 346  
        Parental Mediation Strategies 348  
           Restrictive Mediation 348  
              Context Versus Activity Constraints 349  
        Permissive Mediation 349  
           Active Mediation 350  
              Subcategories of Active Mediation: Positive, Negative, and Neutral 350  
        Child and Teen Perceptions of Parental Mediation 351  
        Role Modeling Media Behavior 351  
        Age Differences in Parental Mediation 352  
           Parental Mediation of Children 352  
           Parental Mediation of Adolescents 355  
        Other Moderators of Parental Mediation 357  
           Gender Differences 357  
           Ethnicity and Culture 357  
           Gender of Parents 358  
        Parental Mediation of Media Literacy 358  
        Parental Mediation by Type of Media 359  
           Video Games 359  
           Social Media 360  
        Recommendations and Best Practices 360  
        References 361  
  Index 366  
  Back Cover 372  

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